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Curriculum Vitae

MY CV

Game Designer with MA and industry experience across game mechanics, level design, and prototyping.

SAI BHARGAV — GAME DESIGNER

Download the full PDF version of my CV.

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CONTACT

📍 United Kingdom

saibhargav7599@gmail.com

🔗 LinkedIn

🎨 ArtStation

GAME DESIGN SKILLS

Systems DesignLevel Design Player ProgressionEconomy Design GDD WritingUI Design PrototypingLive-Op Encounter DesignVR/AR

TECHNICAL TOOLS

Unreal EngineUnity Autodesk MayaAdobe Suite Video EditingMS Office Google SuiteTrello

LANGUAGES

English — Fluent

Telugu — Native

Hindi — Conversational

FEATURED AT

Expo Tees — Teesside University, May 2024

NASSCOM / IGDC — Showcased PERSONA, Dec 2019

EXPERIENCE

GAME DESIGNER
SEP – DEC 2023
NeoVene Limited · Internship · Middlesbrough, UK · Remote
  • Designed and developed an educational game focused on healthcare through gamification
  • Created comprehensive GDD and supplementary design materials
  • Planned and prototyped levels for engaging, pedagogically effective gameplay
  • Strengthened the project's design direction through structured documentation and iterative design feedback.
  • Delivered a functional game prototype within a 4-month period
LEVEL DESIGNER
NOV 2021 – JUL 2022
CYMAX Infotainment · Full-time · Hyderabad, India · On-site
  • Executed full-cycle level planning, from concept to implementation via grey box prototyping
  • Developed AR/VR levels praised for intuitive navigation and player immersion
  • Utilized Unity & Unreal to create dynamic immersive environments with interactions and animations
  • Developed a 360-degree cinematic experience for immersive storytelling
  • Worked closely with cross-functional teams, ensuring timely delivery of high-quality game content.
JUNIOR GAME DESIGNER
MAY – OCT 2021
Flick Games Official · Full-time · Hyderabad, India · Remote
  • Contributed to mobile game feature designs and iterative prototyping cycles
  • Designed and balanced levels for Toilet Dash — surpassed 50,000 Play Store downloads
  • Revamped levels and introduced fresh mechanics to enhance player progression
  • Designed onboarding and progression systems to boost First-Time User Experience (FTUE)
  • Supported senior designer in producing game design documents and mechanic specifications
  • Participated in agile sprint planning within a remote-first team

EDUCATION

MA GAME DESIGN (WITH ADVANCED PRACTICE)
2022–2024
Teesside University · Middlesbrough, United Kingdom
  • Completed hands-on projects utilizing industry-standard tools and engines, including Unreal Engine and Unity.
  • Specialised in game mechanics design, game Management, level design, narrative systems, rational design, game optimization, user experience (UX) design, and prototyping
  • Master's thesis: Hotel Luxe Inn — serious game for hospitality management training
  • Conducted research on emerging trends in game development, ensuring modern and innovative design solutions.
BACHELOR'S IN MULTIMEDIA (GAMING)
2017–2021
Jawaharlal Nehru Technological University · Hyderabad, India · Grade: 72.82
  • Four-year degree covering Game Art & Design, supported by strong foundations in game design principles, character design,level creation and Interactive media
  • Proficient in multimedia production, including video editing, UI/UX design, digital painting, and asset creation for interactive experiences
  • Skilled in industry‑standard tools such as Adobe Photoshop, Illustrator, and After Effects for both 2D and motion‑based design workflows
  • Designed a playable board game: TrickNTrap

KEY ACHIEVEMENTS

TOILET DASH — 50K+ DOWNLOADS
CYMAX Infotainment · Google Play Store
  • Contributed to surpassing 50,000 downloads, driving steady growth in DAU
  • Enhanced player activation and early retention through improved FTUE design
  • Boosted average playtime to 30 minutes by delivering engaging content updates
CERTIFICATIONS
  • Level Design Mastery Bootcamp — Zamfir Stefan
  • Enterprise Design Thinking Practitioner — IBM (Credly Verified)