Curriculum Vitae
MY CV
Game Designer with MA and industry experience across game mechanics, level design, and prototyping.
EXPERIENCE
GAME DESIGNER
SEP – DEC 2023
NeoVene Limited · Internship · Middlesbrough, UK · Remote
- Designed and developed an educational game focused on healthcare through gamification
- Created comprehensive GDD and supplementary design materials
- Planned and prototyped levels for engaging, pedagogically effective gameplay
- Strengthened the project's design direction through structured documentation and iterative design feedback.
- Delivered a functional game prototype within a 4-month period
LEVEL DESIGNER
NOV 2021 – JUL 2022
CYMAX Infotainment · Full-time · Hyderabad, India · On-site
- Executed full-cycle level planning, from concept to implementation via grey box prototyping
- Developed AR/VR levels praised for intuitive navigation and player immersion
- Utilized Unity & Unreal to create dynamic immersive environments with interactions and animations
- Developed a 360-degree cinematic experience for immersive storytelling
- Worked closely with cross-functional teams, ensuring timely delivery of high-quality game content.
JUNIOR GAME DESIGNER
MAY – OCT 2021
Flick Games Official · Full-time · Hyderabad, India · Remote
- Contributed to mobile game feature designs and iterative prototyping cycles
- Designed and balanced levels for Toilet Dash — surpassed 50,000 Play Store downloads
- Revamped levels and introduced fresh mechanics to enhance player progression
- Designed onboarding and progression systems to boost First-Time User Experience (FTUE)
- Supported senior designer in producing game design documents and mechanic specifications
- Participated in agile sprint planning within a remote-first team
EDUCATION
MA GAME DESIGN (WITH ADVANCED PRACTICE)
2022–2024
Teesside University · Middlesbrough, United Kingdom
- Completed hands-on projects utilizing industry-standard tools and engines, including Unreal Engine and Unity.
- Specialised in game mechanics design, game Management, level design, narrative systems, rational design, game optimization, user experience (UX) design, and prototyping
- Master's thesis: Hotel Luxe Inn — serious game for hospitality management training
- Conducted research on emerging trends in game development, ensuring modern and innovative design solutions.
BACHELOR'S IN MULTIMEDIA (GAMING)
2017–2021
Jawaharlal Nehru Technological University · Hyderabad, India · Grade: 72.82
- Four-year degree covering Game Art & Design, supported by strong foundations in game design principles, character design,level creation and Interactive media
- Proficient in multimedia production, including video editing, UI/UX design, digital painting, and asset creation for interactive experiences
- Skilled in industry‑standard tools such as Adobe Photoshop, Illustrator, and After Effects for both 2D and motion‑based design workflows
- Designed a playable board game: TrickNTrap
KEY ACHIEVEMENTS
TOILET DASH — 50K+ DOWNLOADS
CYMAX Infotainment · Google Play Store
- Contributed to surpassing 50,000 downloads, driving steady growth in DAU
- Enhanced player activation and early retention through improved FTUE design
- Boosted average playtime to 30 minutes by delivering engaging content updates
CERTIFICATIONS
- Level Design Mastery Bootcamp — Zamfir Stefan
- Enterprise Design Thinking Practitioner — IBM (Credly Verified)