Credentials
CERTIFICATIONS
Academic qualifications, professional certifications, and recognised credentials across game design, level design, and human-centered thinking.
MASTER'S DEGREE
MA GAME DESIGN (WITH ADVANCED PRACTICE)
Teesside University · 2022–2024 · Middlesbrough, UK
Master's degree with advanced practice, achieving full credits: 120/120. Specialising in game mechanics design, level design, narrative systems, and serious games. Master's thesis: "An approach to develop a serious game in hospitality addressing the challenges faced by a hotel manager."
BACHELOR'S DEGREE
BACHELOR'S IN MULTIMEDIA (GAMING)
JNTUH, India · 2017–2021 · Grade: 72.82
Four-year undergraduate degree a First Class with Distinction - covering game development, interactive media, 3D modelling, and multimedia production. Featured project: Persona — a visual novel game designed and built as Lead Designer.
BOOTCAMP CERTIFICATION
LEVEL DESIGN MASTERY BOOTCAMP
Led by Zamfir Stefan

Level Design Mastery Bootcamp led by industry veteran Zamfir Stefan. Advanced techniques in spatial design, player flow, encounter design, blockout methodology, and level documentation best practices. Applied directly to Operation Blackout — a 7-iteration TPS level design project.
IBM CERTIFIED
ENTERPRISE DESIGN THINKING PRACTITIONER
IBM · Practitioner Level · Credly Verified

I successfully completed IBM's Enterprise Design Thinking Practitioner certification, demonstrating my ability to apply human-centered design principles to solve complex business challenges. This credential reflects my commitment to collaboration, innovation, and driving meaningful outcomes through design.
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INTERNSHIP
GAME DESIGN INTERNSHIP
NeoVene Limited · Sep 2023 – Dec 2023

Completed a 4-month Game Design internship at NeoVene Limited, Middlesbrough, UK. Designed and developed an educational game focused on healthcare gamification. Delivered a functional game prototype aligning gameplay with healthcare learning objectives. Strengthened project design direction through structured documentation and iterative design feedback. Developed AR/VR levels praised for intuitive navigation and player immersion.