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About Me

SAI
BHARGAV

Game Designer — MA Graduate — Crafting immersive worlds with passion and precision.

SB
SAI BHARGAV
// Game Designer
📍 United Kingdom
Summary

WHO I AM

Dynamic Game Designer with over two years of experience, specializing in balancing gameplay mechanics, crafting immersive levels, and leveraging analytics to enhance player engagement and retention.

Successfully contributed to two titles achieving 50,000+ downloads on Google Play Store, driving significant revenue. Skilled in VR/AR development, combining artistic vision with practical execution. A strong collaborator, adept at delivering high-quality results under tight deadlines.

I work to evoke emotion and strive for perfection. Highly motivated and innovative, I leverage creative skills and technical expertise to craft captivating and immersive gaming experiences.

EXPERIENCE

  • SEP 2023 – DEC 2023
    Game Designer
    NeoVene Limited · Internship · Middlesbrough, UK · Remote
    Designed and developed an educational game focused on healthcare, improving user's understanding of healthcare practices through gamification. Created comprehensive GDD and supplementary design materials. Planned and prototyped levels to deliver engaging and pedagogically effective gameplay. Developed AR/VR levels praised for intuitive navigation and player immersion. Delivered a functional game prototype within a 4-month period.
  • NOV 2021 – JUL 2022
    Level Designer
    CYMAX Infotainment · Full-time · Hyderabad, India · On-site
    Utilized Unity & Unreal, incorporating interactions and animations to create dynamic immersive environments. Executed full-cycle level planning — concept to implementation — leveraging grey box prototyping. Developed a 360-degree cinematic experience for immersive storytelling.
  • MAY 2021 – OCT 2021
    Junior Game Designer
    Flick Games Official · Full-time · Hyderabad, India · Remote
    Contributed to game design documentation, mechanic iteration, and feature prototyping as part of an agile team delivering mobile game experiences. Designed and balanced levels for Toilet Dash (50k+ Play Store downloads) and Mega SUV Car Ramp with a focus on player engagement, progression and retention-driven features aligned with product goals

EDUCATION

  • 2022 – 2024
    MA Game Design (with advanced practice)
    Teesside University · Middlesbrough, UK
    Specialising in game mechanics, mission design, game management, rational game design, and game optimization. Master thesis: Hotel Luxe Inn: Manager's Challenge — a management simulation serious game addressing hospitality challenges.
  • 2017 – 2021
    Bachelor's in Multimedia (Gaming)
    Jawaharlal Nehru Technological University · Hyderabad, India
    Four-year undergraduate degree covering game development, multimedia production, 3D modelling, and interactive media design.

SKILLS

Gameplay Mechanics DesignAdvanced
Level DesignAdvanced
Unity 3DAdvanced
Unreal Engine 5Advanced
Prototyping & GDDAdvanced
Autodesk MayaProficient
Adobe Premiere ProProficient
VR/AR DevelopmentProficient